One days progress from a wood pecker, that was the size of my cat.
One days progress from a wood pecker, that was the size of my cat.
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Classic Tools Retrospective: Tim Sweeney on the first version of the Unreal Editor
Classic Tools Retrospective: Tim Sweeney on the first version of the Unreal Editor
Tim Sweeney talks to David Lightbown about UnrealEd, one of the most popular level editors in the games industry, which was used to build levels for Unreal, Deus Ex, Gears of War, BioShock, Rainbow Six, Splinter Cell, and Mass Effect, and many, many more.