Classic Tools Retrospective: Tim Sweeney on the first version of the Unreal Editor

Classic Tools Retrospective: Tim Sweeney on the first version of the Unreal Editor

Tim Sweeney talks to David Lightbown about UnrealEd, one of the most popular level editors in the games industry, which was used to build levels for Unreal, Deus Ex, Gears of War, BioShock, Rainbow Six, Splinter Cell, and Mass Effect, and many, many more.

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I love puzzles, challenges, simple and complex machines, simple and complex software, *nix, log cabins, old farm houses, nature walks, and liberty and freedom.