In this 2017 GDC session, Secret Labs’ Jon Manning explains how Night in the Woods open-sourced Yarn
Curious how graphics are handled in SNES games? It’s all explained right here. LINKS Twitter (update
 Every time I watch one of these explanations, I'm convinced modern coding tools are seriously lacking in their attempts to help visualize/explain our high-level apps.
How does the wrong warp actually work in Super Mario Bros. 3? It’s all explained right here. LINKS T
[Sep 22, 2015]
Masterjun’s outdated “game end glitch” TAS: http://tasvideos.org/1945M.html This video is not an ass
How does random number generation work in Super Mario World? It’s all explained right here. LINKS Tw
WebGPU demos. Here are a collection of simple WebGPU examples. They should work in the latest Safari Technology Preview releases, as well as nightly WebKit builds. At the moment there are a few small differences between the implementation and the documented proposal, most of which are …